Bad Boys Unlimited

Zephyros

Leaving Nightstone, the bad boys see a castle floating in the sky with a cloud staircase leading to it. They enter and meet the Cloud Giant wizard Zephyros. He tells them he'll take them to Bryn Shander, and that they can stay in the first floor area.

 

On the third day of the trip, masked cultists riding giant vultures land on the clouds and demand to speak to Zephyros. They want his help to bring the world back to its primordial state. Zephyros is unsure what to do, and returns to the castle to do something. Something goes wrong and he becomes retarded.

Tired of waiting, the cultists demand entry to the castle. The group allows it, but convinces 5 of them to stay outside. The cultists and the party fly up to Zephyros' bedroom. When the cultists see that he's incapacitated, they turn on the party.

2 of the weaker cultists and one of the stronger ones are easily killed. The main cultist releases something from a bag. Thorian shield bashes the main cultist off the ledge, but he grabs onto the edge. Sigmund uses his ax to cut off the cultist's fingers, sending him falling to his death. After killing the invisible monster from the bag, the group returns to the first floor to deal with the remaining cultists. Rah puts four of them to sleep, and the other one is killed by Sigmund. The group drops the sleeping cultists off the side of the cloud castle, and returns to the inside to rest.

View
Day 2 - Nightstone and Caves

The Bad Boys enter Nightstone and explore the city, murking many a gobbler. The group meets Sweet Tyrone, the kenku rogue, who can only speak shittily. He tells them the villagers have been taken prisoner by goblins from the nearby caves, after fleeing from a rock bombardment by cloud giants.

The group heads to the caves with horses from the stable, they see armored mercenaries who claim to be bounty hunters looking for Kella Darkhope. The group hadn't seen her, so they leave for the caves.

 

They enter the caves from the east, destroying a black slime that corners them. Sigmund refuses to help, mostly. They sneak around the cave, avoiding the goblins and ogres inside, until they stumble upon the villagers. Morag tells them to try to bargain with the goblins.

They enter the Boss' chamber. He says he will release the villagers if they destroy the slime. When he learns that they already did it, he's happy and agrees to release everyone.

With the villagers in tow, they return to Nightstone, where the mercenaries have raised the drawbridge and occupied the city. They say that the town is now under the control of the Zhentarim. The group agrees to let the Zhentarim have the villagers and town, though Morag disapproves.

Xolkin Allasander, the leader of this group of Zhent, thanks them for going along with him, and offers them a mission to shake down a merchant in Bryn Shander for the Zhent. They are to collect the 1000 gold that the merchant owes, and bring it to the Snail in Daggerford.

View
Day 1
Arriving in Nightstone

Three adventurers arrive in Nightstone, looking to profit off of the bounty being offered for goblins. They are Thorian, a human nature paladin, Sigmund Ironrod, a sassy dwarf barbarian, and Rah Sun-Diggah, an inscrutable high elf sorceror. They enter the city and fight two wargs in the square. They decide to camp outside the city for the night.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.